The Ocarina created by The Smule is a wind instrument designed for the iPhone, Which uses a wide array of technologies: microphone input (for breath input), multitouch (for fingering), accelerometer, real-time sound synthesis, high- performance graphics, GPS/location, and persistent data connection. In this mobile musical artifact, the interactions of the ancient flute-like instrument are both preserved and transformed via breath-control and multitouch finger-holes, while the onboard global positioning and persistent data connection provide the opportunity to create a new social experience, allowing the users of Ocarina to listen to one another. In this way, Ocarina is also a type of social instrument that enables a different, perhaps even magical, sense of global connectivity.
Smule: Ocarina 2008
Jeff Smith the creator of Ocarina is intensely investigating a notion of “interactive sonic media”
Ocarina now has more than one million users worldwide.
Ocarina: Website
http://ocarina.smule.com/
Smule: Website
http://smule-web.s3.amazonaws.com/ocarina/ocarina-nime2009.pdf
Ocarina: Video
http://www.youtube.com/watch?v=RhCJq7EAJJA
Designing Ocarina:
http://smule-web.s3.amazonaws.com/ocarina/ocarina-nime2009.pdf
IIVA Presentation of Research Outcomes
Tuesday, 16 November 2010
Ross Ching: Running on Empty
What if, tomorrow, everyone’s car disappeared?
Originally a concept by Matt Logue, Empty LA
Ross Ching took Matt Logue’s still photography concept and applied it to something that he did best — time lapse photography. He built a story around the idea of people in LA being shackled to a ball and chain; a love-hate relationship with whom they spend so much time with there in LA.
The video he has created consists of long time exposure photos and photoshop effects so anything that moves "disappears", combined with a time lapse effect "it gives you that beautiful eerie feel of a city devoid of any human life after some kind of wipe out, Destruction or something else." - Immo Blaese
Ross Ching: Running on Empty 2010
Ross Ching: Running on Empty Video:
http://vimeo.com/11986171
Ross Ching: Running on Empty
http://rossching.com/running-on-empty
Matt Logue: Empty LA
http://mlogue.com/p586914549
Originally a concept by Matt Logue, Empty LA
Ross Ching took Matt Logue’s still photography concept and applied it to something that he did best — time lapse photography. He built a story around the idea of people in LA being shackled to a ball and chain; a love-hate relationship with whom they spend so much time with there in LA.
The video he has created consists of long time exposure photos and photoshop effects so anything that moves "disappears", combined with a time lapse effect "it gives you that beautiful eerie feel of a city devoid of any human life after some kind of wipe out, Destruction or something else." - Immo Blaese
Ross Ching: Running on Empty 2010
Ross Ching: Running on Empty Video:
http://vimeo.com/11986171
Ross Ching: Running on Empty
http://rossching.com/running-on-empty
Matt Logue: Empty LA
http://mlogue.com/p586914549
Eadweard Muybridge:
Muybridge was the man who famously proved a horse can fly. Adapting the very latest technology to his ends, he proved his theory by getting a galloping horse to trigger the shutters of a bank of cameras. This experiment proved indisputably for the first time what no eye had previously seen – that a horse lifts all four hooves off the ground at one point in the action of running. Seeking a means of sharing his ground-breaking work, he invented the zoopraxiscope, a method of projecting animated versions of his photographs as short moving sequences, which anticipated subsequent developments in the history of cinema.
Sequence of a horse jumping by Eadweard Muybridge (d.1904)
Eadweard Muybrideg:
http://en.wikipedia.org/wiki/Eadweard_Muybridge
Eadweard Muybrideg: Animated race horse
http://upload.wikimedia.org/wikipedia/commons/d/dd/Muybridge_race_horse_animated.gif
Tate Britain: Eadweard Muybridge Exhibition
http://www.tate.org.uk/britain/exhibitions/eadweardmuybridge/default.shtm
Bullet Time:
Bullet time is a special and visual effect that refers to a digitally-enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc) photography used in films, broadcast advertisements, and video games.
It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed).
This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments.
The Matrix: 2009
Bullet Time:
http://en.wikipedia.org/wiki/Bullet_time
The Matrix:
http://en.wikipedia.org/wiki/The_Matrix
Michel gondry: Smirnoff
http://www.youtube.com/watch?v=3SdlAXq45VY
Sequence of a horse jumping by Eadweard Muybridge (d.1904)
Eadweard Muybrideg:
http://en.wikipedia.org/wiki/Eadweard_Muybridge
Eadweard Muybrideg: Animated race horse
http://upload.wikimedia.org/wikipedia/commons/d/dd/Muybridge_race_horse_animated.gif
Tate Britain: Eadweard Muybridge Exhibition
http://www.tate.org.uk/britain/exhibitions/eadweardmuybridge/default.shtm
Bullet Time:
Bullet time is a special and visual effect that refers to a digitally-enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc) photography used in films, broadcast advertisements, and video games.
It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed).
This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments.
The Matrix: 2009
Bullet Time:
http://en.wikipedia.org/wiki/Bullet_time
The Matrix:
http://en.wikipedia.org/wiki/The_Matrix
Michel gondry: Smirnoff
http://www.youtube.com/watch?v=3SdlAXq45VY
Making Future Magic: iPad light painting
This film is a literal, aesthetic interpretation of those ideas, Making Future Magic a collabaration between Dentsu London and Berg.
Exploring media, Screens and light and so they developed a technique using an ipad to light paint single photos that they then layered up to form stop frame animations.
Light painting meets stop-motion:
They developed a specific photographic technique for this film. Through long exposures they recorded an iPad moving through space to make three-dimensional forms in light.
First they create software models of three-dimensional typography, objects and animations. they rendered cross sections of these models, like a virtual CAT scan, making a series of outlines of slices of each form. They played these back on the surface of the iPad as movies, and drag the iPad through the air to extrude shapes captured in long exposure photographs. Each 3D form is itself a single frame of a 3D animation, so each long exposure still is only a single image in a composite stop frame animation.
Each frame is a long exposure photograph of 3-6 seconds. 5,500 photographs were taken. Only half of these were used for the animations seen in the final edit of the film.
This experiment continues on our them of making the invisible visible.
Dentsu London & Berg: Making Future Magic 2010
Making Future Magic video:
http://vimeo.com/14958082
Dentsu London:
http://www.dentsulondon.com/blog/2010/09/14/light-painting/
Berg:
http://berglondon.com/blog/2010/09/14/magic-ipad-light-painting/
Exploring media, Screens and light and so they developed a technique using an ipad to light paint single photos that they then layered up to form stop frame animations.
Light painting meets stop-motion:
They developed a specific photographic technique for this film. Through long exposures they recorded an iPad moving through space to make three-dimensional forms in light.
First they create software models of three-dimensional typography, objects and animations. they rendered cross sections of these models, like a virtual CAT scan, making a series of outlines of slices of each form. They played these back on the surface of the iPad as movies, and drag the iPad through the air to extrude shapes captured in long exposure photographs. Each 3D form is itself a single frame of a 3D animation, so each long exposure still is only a single image in a composite stop frame animation.
Each frame is a long exposure photograph of 3-6 seconds. 5,500 photographs were taken. Only half of these were used for the animations seen in the final edit of the film.
This experiment continues on our them of making the invisible visible.
Dentsu London & Berg: Making Future Magic 2010
Making Future Magic video:
http://vimeo.com/14958082
Dentsu London:
http://www.dentsulondon.com/blog/2010/09/14/light-painting/
Berg:
http://berglondon.com/blog/2010/09/14/magic-ipad-light-painting/
Jifei Ou: Jing Hua
Interactive Computer Installation by Jifei Ou
Man is a part of nature as well as a part of culture. He is a part of the Creation and the creator of culture. The interactive installtion is meant to vusualise the possibilities of creative power with the help of media technology.
a video projector is installed in a birdhouse, which is hung up on the branch of a tree. The projector casts the changeable figure of a flower vertically downwards on the white bowl. By moving and tilting the bowl, the image of an archetypical flower changes: its color, form, size and structure may be manipulated directly.
Jing Hua means flowers in the mirror in Chinese. It also represents the metaphor of unreachable things.
Maths as the language of nature becomes the language of the artificial.
"I really like the participatory nature of this 'installation' - the 'viewer' interacts very closely, involving a high degree of participation in order to manipulate and create an effect" - Sally Butterfield
Jing Hua was showcased in the botanical garden in Frankfurt during the light festival LUMINALE 2010
Yanko Design:
http://www.yankodesign.com/2010/06/23/a-bowl-of-lumen-flowers/
Jifei Ou: Jing Hua video:
http://vimeo.com/11565625
Man is a part of nature as well as a part of culture. He is a part of the Creation and the creator of culture. The interactive installtion is meant to vusualise the possibilities of creative power with the help of media technology.
a video projector is installed in a birdhouse, which is hung up on the branch of a tree. The projector casts the changeable figure of a flower vertically downwards on the white bowl. By moving and tilting the bowl, the image of an archetypical flower changes: its color, form, size and structure may be manipulated directly.
Jing Hua means flowers in the mirror in Chinese. It also represents the metaphor of unreachable things.
Maths as the language of nature becomes the language of the artificial.
"I really like the participatory nature of this 'installation' - the 'viewer' interacts very closely, involving a high degree of participation in order to manipulate and create an effect" - Sally Butterfield
Jing Hua was showcased in the botanical garden in Frankfurt during the light festival LUMINALE 2010
Yanko Design:
http://www.yankodesign.com/2010/06/23/a-bowl-of-lumen-flowers/
Jifei Ou: Jing Hua video:
http://vimeo.com/11565625
David Bowen - Tele-present wind
The wind is a universal natural phenomena, and it's usually associated with weather conditions and forecasts. But it is still perceived as almost unforeseeable and invisible except for its physical impact on plants and for its sibilant sound. Wind has two characteristics in common with the virtual environment: the complexity of conditions needed to be generated (so, often being unforeseeable) and its proliferation in an incorporeal dimension, so being invisible in reality.
tele-present wind is the latest installation by interactive artist david bowen.
the piece consists of 21 x/y tilting devices that are connected to dried plant stalks inside the gallery and a dried plant stalk connected to an accelerometer installed outdoors.
as the stalk outside begins to sway in the wind, the forces on it are measured by the accelerometer, which transmits the data in real time to the stalks inside.
this forces the tilting device to mimic the swaying of the plant outside so that all the stalks are in-sync.
David Bowen: Tele-Present 2008
kinetic, robotic and interactive sculptural works
David Bowen: Tele-present Wind Video
http://www.youtube.com/watch?v=pdhLXAE1sYI
David Bowen: Website
http://www.dwbowen.com/telewind.html
tele-present wind is the latest installation by interactive artist david bowen.
the piece consists of 21 x/y tilting devices that are connected to dried plant stalks inside the gallery and a dried plant stalk connected to an accelerometer installed outdoors.
as the stalk outside begins to sway in the wind, the forces on it are measured by the accelerometer, which transmits the data in real time to the stalks inside.
this forces the tilting device to mimic the swaying of the plant outside so that all the stalks are in-sync.
David Bowen: Tele-Present 2008
kinetic, robotic and interactive sculptural works
David Bowen: Tele-present Wind Video
http://www.youtube.com/watch?v=pdhLXAE1sYI
David Bowen: Website
http://www.dwbowen.com/telewind.html
Serpentine Gallery: Anthony McCall
Exhibition at the Serpentine Gallery: 30 November 2007 – 3 February 2008
British artist Anthony McCall (born 1946) has a cross-disciplinary practice in which film, sculpture, installation, drawing and performance overlap.
These works are simple projections that strikingly emphasise the sculptural qualities of a beam of light. In darkened, haze-filled rooms, the projections create an illusion of three-dimensional shapes, ellipses, waves and flat planes that gradually expand, contract or sweep through space.
"Visualise the Invisible: I have just discovered the work of Anthony McCall - This kind of effect is what I was trying to describe - I like the ethereal feel - it could be manipulated or implemented in many ways- perhaps incorporating a flickering effect as Immo's Video demonstrated. I loved the mesmeric quality." - Sally Butterfield
Line Describing a Cone 1973
Installation view at the Musée de Rochechouart, 2007
Solid light installation, 30 minutes 16 mm film projector, haze machine3
Long Film for Four Projectors 1974
Installation view
Solid light installation in five-and-a-half-hour cycles
Four 16 mm film projectors, two haze machines
Between You and I 2006
Installation view at Peer/The Round Chapel,
London, 2006
Vertical solid light installation, 32-minute cycle in two parts
Computer, QuickTime movie file, two video projectors, two haze machines
Anthony McCall: Website
http://www.anthonymccall.com/pg1.html
Serpentine gallery: Anthony McCall
http://www.serpentinegallery.org/2007/04/anthony_mccalldecember_2007_ja.html
Anthony McCall: Film Installations
http://www.fondation-langlois.org/html/e/page.php?NumPage=507
Tate Parers:
http://www.tate.org.uk/research/tateresearch/tatepapers/07autumn/godfreymccall.htm
Tate test shots: Line drawing a cone video
http://www.youtube.com/watch?v=1-HWsxPnNNY
Line Drawing a Cone: Video
http://www.youtube.com/watch?v=8vr_lYSTfIo
British artist Anthony McCall (born 1946) has a cross-disciplinary practice in which film, sculpture, installation, drawing and performance overlap.
These works are simple projections that strikingly emphasise the sculptural qualities of a beam of light. In darkened, haze-filled rooms, the projections create an illusion of three-dimensional shapes, ellipses, waves and flat planes that gradually expand, contract or sweep through space.
"Visualise the Invisible: I have just discovered the work of Anthony McCall - This kind of effect is what I was trying to describe - I like the ethereal feel - it could be manipulated or implemented in many ways- perhaps incorporating a flickering effect as Immo's Video demonstrated. I loved the mesmeric quality." - Sally Butterfield
Line Describing a Cone 1973
Installation view at the Musée de Rochechouart, 2007
Solid light installation, 30 minutes 16 mm film projector, haze machine3
Long Film for Four Projectors 1974
Installation view
Solid light installation in five-and-a-half-hour cycles
Four 16 mm film projectors, two haze machines
Between You and I 2006
Installation view at Peer/The Round Chapel,
London, 2006
Vertical solid light installation, 32-minute cycle in two parts
Computer, QuickTime movie file, two video projectors, two haze machines
Anthony McCall: Website
http://www.anthonymccall.com/pg1.html
Serpentine gallery: Anthony McCall
http://www.serpentinegallery.org/2007/04/anthony_mccalldecember_2007_ja.html
Anthony McCall: Film Installations
http://www.fondation-langlois.org/html/e/page.php?NumPage=507
Tate Parers:
http://www.tate.org.uk/research/tateresearch/tatepapers/07autumn/godfreymccall.htm
Tate test shots: Line drawing a cone video
http://www.youtube.com/watch?v=1-HWsxPnNNY
Line Drawing a Cone: Video
http://www.youtube.com/watch?v=8vr_lYSTfIo
Nanika: Wind
A piece for Nokia's Flagship Store project, which sees high-end retail experiences opened in shopping capitals around the world.
One of the concepts Nanikas work for the Nokia Flagship stores has been to take peoples own content and make something beautiful for them out if it.
This piece, together with SwimmingMessageSystem, is an attempt to bring a bit of nature into the store, the concept of this particular piece being a wind blowing through the store taking messages submitted by users via SMS and flying them across the different landscapes.
In it's original incarnation the landscape is something like a magic forest, but the idea is to also make versions specific to the locations that stores open up, like the wheat field below for the Chicago store.
The piece is implemented as real time software running on anything from 24 to 42 screens, depending on the store layout, providing a seamless canvas.
Nanika/Nokia: Wind 2006
Nanika: Showreel
http://www.nanikawa.com/
Nanika: Wind Video
http://www.youtube.com/watch?v=PIOCdn3ufiE
One of the concepts Nanikas work for the Nokia Flagship stores has been to take peoples own content and make something beautiful for them out if it.
This piece, together with SwimmingMessageSystem, is an attempt to bring a bit of nature into the store, the concept of this particular piece being a wind blowing through the store taking messages submitted by users via SMS and flying them across the different landscapes.
In it's original incarnation the landscape is something like a magic forest, but the idea is to also make versions specific to the locations that stores open up, like the wheat field below for the Chicago store.
The piece is implemented as real time software running on anything from 24 to 42 screens, depending on the store layout, providing a seamless canvas.
Nanika/Nokia: Wind 2006
Nanika: Showreel
http://www.nanikawa.com/
Nanika: Wind Video
http://www.youtube.com/watch?v=PIOCdn3ufiE
Scott Snibbe: Blow up
Blow Up by Scott Snibbe records, amplifies, and projects human breath into a room-sized field of wind. The installation comprises two devices. The first is a rectangular array of twelve small impellers, which stands on a table on one side of the gallery. This small input device is electronically linked to a large wall of twelve electric fans. The tabletop impellers are spatially and temporally synchronized to the fans in the wall. When a “sender” blows into the first device, “receivers” experience the magnified breathing patterns over their entire bodies. When he stops blowing, the wall continues to play back the most recent breathing pattern, captured in an amplified loop, until someone inspires a new pattern.
Blow Up’s simultaneous processes of recording, translation and amplification is meant to increase the breath’s salience and legibility, while detaching the breath from the body that allegedly produced it. The process of observing this translation and translocation of respiratory activity may prompt the sender to consider the connection between one’s person and the air it exchanges, and, more broadly, the existence of any self independent of the air signaling its presence.
Scott Snibbe: Blow up 2005
Scott Snibbe: Video
http://www.youtube.com/watch?v=DIhgDbej0T0&feature=player_embedded
Scott Snibbe: Website
http://www.snibbe.com/projects/interactive/blowup/
Blow Up’s simultaneous processes of recording, translation and amplification is meant to increase the breath’s salience and legibility, while detaching the breath from the body that allegedly produced it. The process of observing this translation and translocation of respiratory activity may prompt the sender to consider the connection between one’s person and the air it exchanges, and, more broadly, the existence of any self independent of the air signaling its presence.
Scott Snibbe: Blow up 2005
Scott Snibbe: Video
http://www.youtube.com/watch?v=DIhgDbej0T0&feature=player_embedded
Scott Snibbe: Website
http://www.snibbe.com/projects/interactive/blowup/
Research collated via Facebook Group
Facebook has been an essential place for our research and thoughts to be collated and developed as a group.
We have discussed, Investigated & Researched; architectural, sculptural, painterly, animated and virtual reality concepts in art.
Investigated the creative and expressive potential of interactive and immersive virtual environments to deliver us to a starting concept for our Interactive, Immersive, Virtual Artwork.
We have discussed, Investigated & Researched; architectural, sculptural, painterly, animated and virtual reality concepts in art.
Investigated the creative and expressive potential of interactive and immersive virtual environments to deliver us to a starting concept for our Interactive, Immersive, Virtual Artwork.
IIVA Module & kinetica
When researching and developing our ideas we have had to keep in mind certain elements in order to fulfil our module specifications and to enable us to enter a piece into the Kinetica Arts Fair.
Interactive
Immersive
Virtual
Artworks
Kinetica
Kinetica: Liquid Athletes
Last years submission: Liquid Athletes synthesises evocative sound and iconic visuals. The tiny beat of the human heart is transformed into something great, a ‘sequence of events’ and ‘chain reaction’ occurs, using projections of light and droplets of water which ripple outwards in the manifestation of a perpetually moving image of the iconic symbol of the Olympic rings.
Flowing water creates brightly lit, coloured drip streams to create a constantly evolving projected image, also symbolising independent elements: physical and conceptual forms of movement, the presence of diverse internal and external influences and pressures, positive human aspects of physiology and psychology, personal endeavor, commitment, time and skill – the combined sum of all parts which create an Olympic performance, producing an animated visual expression of what can be achieved when many forces work together in harmony.
IIVA Module TVU:
http://mercury.tvu.ac.uk/~lucieh/iiva/
Kinetica:
http://www.kinetica-artfair.com/
UKRC:
http://mercury.tvu.ac.uk/cci/?tag=kinetica
TVU@ Kinetica:
http://mercury.tvu.ac.uk/%7Eresearch/wordpress/wp-content/uploads/2010/01/kinetica_postcards_x_5.pdf
Interactive
Immersive
Virtual
Artworks
Kinetica
Kinetica: Liquid Athletes
Last years submission: Liquid Athletes synthesises evocative sound and iconic visuals. The tiny beat of the human heart is transformed into something great, a ‘sequence of events’ and ‘chain reaction’ occurs, using projections of light and droplets of water which ripple outwards in the manifestation of a perpetually moving image of the iconic symbol of the Olympic rings.
Flowing water creates brightly lit, coloured drip streams to create a constantly evolving projected image, also symbolising independent elements: physical and conceptual forms of movement, the presence of diverse internal and external influences and pressures, positive human aspects of physiology and psychology, personal endeavor, commitment, time and skill – the combined sum of all parts which create an Olympic performance, producing an animated visual expression of what can be achieved when many forces work together in harmony.
IIVA Module TVU:
http://mercury.tvu.ac.uk/~lucieh/iiva/
Kinetica:
http://www.kinetica-artfair.com/
UKRC:
http://mercury.tvu.ac.uk/cci/?tag=kinetica
TVU@ Kinetica:
http://mercury.tvu.ac.uk/%7Eresearch/wordpress/wp-content/uploads/2010/01/kinetica_postcards_x_5.pdf
Wednesday, 10 November 2010
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